#include "UserInterfaceWin.h"

#include "InputWIN.h"
#include "ComponentManager.h"

CUserInterfaceWin::CUserInterfaceWin(){}

CUserInterfaceWin::~CUserInterfaceWin()
{}

bool CUserInterfaceWin::init()
{
	m_input= new CInputWIN();

	return m_input->initialiseActionMapping();
}

void CUserInterfaceWin::inputDoUpdate()
{
	m_input->doUpdate();
}

void CUserInterfaceWin::displayHUD()
{
	//int hp = CM.WORLD().getHealthPlayer();
	//if(hp<0)
	//	hp=0;
	//CM.VISU().displayNumber(0, CVector2i(-100, 0), hp);
}
